11/10/2013

Design Studio 4 Project 1: Discovering the Enviroment and Social Needs

Learning Outcomes

1. Identify site condition, topography, vegetation and socio-cultural events
2. Identify environmental features that influence architectural design3. Identify environmental and social needs of a site4. Analyze environmental and social needs of a site 


In a group of 6, we visited the Orang Asli Museum and village in Gombak. We interviewed few villages to understand their needs and culture to inspired us of our new design. We analyse the site and socio-cultural events and record them in the board below.


We also have a proposal of our new design as a combination of traditional bazaar and modern market. This proposal combine the needs of the villages and also preserved their traditional culture and products to show and sell to the visitors. We tend to make an "City within a Village".




The video recorded the interviews and introduce the village of Orang Asli. It is a trailer of our upcoming final design with our proposal.

Design Studio 4 Ice Breaking Project

In a group of 4, we participated a competition held by Tetra Pak Malaysia. We used 2 weeks time to design 2 products with the beverage cartons creatively.

The first product is the handphone holder with some additional functions too. The holes beside are designed to put pens, pencils or other accessories. It is a multi-function product which creates by 30 recyclable beverage cartons.



The second product is a simple and easily DIY coin box, which made by one beverage carton and a 30cm long zip. There is a hole to put in coins and a zip to unzip it to take out coins.



 
This video introduced the making process of the coin box, which used in our finalised product competition. The coin box is easily made and can be design differently on the facade of the product.

10/19/2013

TOTC Project 2A: Journal and Diaries

After having a 3D2N tour in Singapore, we explored and study the urbanisation of the city. The journal below describe about the poetic architecture in terms of form, function and movement pattern. 


















7/21/2013

ComApp Project 1: Modelling of an Architectural Design

Learning Outcomes

1. To produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.
2. To record Work in Progress (WIP) as progressive evidence of the working process. 


Objectives

1. Understand and execute the functions of Standard Primitives, Splines & Modifiers.
2. Understand and utilise polygon modelling and NURBS modelling in producing the 3D models. 










The exterior form of Villa SSK was first created by using the floor plan and drawing tools in 3Ds Max. This project help us to improve on our basic skills in 3Ds Max.


Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

ComApp Project 2: Still Rendering with Materials, Lights, Camera Views with Site Context



Learning Outcomes

1. Produce photorealistic still renderings of the selected building with materials, lighting, camera views and site context.2. To record Work in Progress (WIP) as progressive evidence of the working process. 


Objectives

1. Able to import .dwg file into 3DS Max.
2. To manage the 3D scene using layers.
3. To create materials for 3D objects.
4. To use lights in 3DS Max for exterior and interior rendering.
5. To set up good photographic compositions using cameras in 3DS Max for final rendering.
6. To understand and execute the appropriate rendering settings.
7. To enhance the visual outcome of the renderings using post-production tools. 





The 2 eye-level exterior view of Villa SSK show the landscape in different views.







The interior views are the water feature and the dining room of Villa SSK.


Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

ComApp Project 3: A maximum 90 seconds Animation of the Completed 3D Scene

Learning Outcomes

1. Produce photorealistic animation renders.
2. To record Work in Progress (WIP) as progressive evidence of the working process. 

Objectives

1. To continue from Project 2, the completed scene is animated.
2. To set up camera paths for animation rendering.
3. To allow students to explore their imagination, inventiveness and storey telling abilities when creating the animation. 





Complete animation of Villa SSK, music of the theme of The Pirate of The Caribbean. 

Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

7/18/2013

B.Science 1 Project 2: Integration with design studio 3

Objectives

1. To be able to show understanding of thermal comfort properties in final design studio.
2. To be able to solve design problems in relation to sustainability issues.
3. To be able to design spaces in terms of thermal comfort referring to MS1525 and UBBL. 

Learning Outcomes

1. Estimate heat gain in a space and to provide passive solutions for it.
2. Evaluate control of variables such as heat and ventilation
3. Judge the limits of acceptable or desirable conditions (thermal environment) and recommend designs that control the effects of sun on the thermal performance of buildings (shading devices) 





My design is an angular concrete structure detaching to a slope. The entrance and exit is facing the east direction to catch the sunlight every morning which represent hopes. There are natural and mechanical ventilation to have a better thermal comfort. Heat gain calculation is also used to analyse and improve the heat gain of the interior of the building. Insulation and green roof are used to reduce the heat gain. 


This project emphasises on the importance of calculation and site analysis before designing a building. Ventilations and shading devices must be included into the design to have a better thermal comfort.

B.Science 1 Project 1: Human Perception of Comfort Level

Objectives

1. To identify and define the principles of heat transfer in relation to building and people
2. To understand what is thermal comfort and discuss factors relating to thermal comfort
3. To analyze the effect of thermal comfort factors in a person and in a space
4. To be able to criticize design of the space in terms of thermal comfort by referring to MS1525 and UBBL



Learning Outcomes

1. Identify environmental conditions related to site conditions, climate, etc.
2. Explain the effects of the sun on the thermal performance of buildings

3. Explain the effect of insulation, thermal mass and air movement on thermal performance of buildings
4. Infer how different building material (K-value, u-value, r-value) has different effect on heat gain or thermal environment in a given space 







A report is done in a group of 6 people, analysing the selected site, 55 Jalan PJS 7/2 Bandar Sunway, 46150 Petaling Jaya, Selangor. The main content of the report is gathering information and analysing the thermal comfort, ventilation, shading devices and wind flow of the site. Data and information were gathered from the internet.

B.Con 2 Project 2: Understanding Forces in Solid Structure and Surface Structure

Objectives

1. To create an understanding of solid structure and surface structure and its relevant structural components.
2. To understand how a solid structure and surface structure reacts under loading.
3. To demonstrate a convincing understanding of how Solid Construction and surface construction works.
4. To exploit the qualities inherent in Solid Construction and surface construction.

5. To be able to manipulate Solid Construction and surface construction to solve an oblique Design problem. 

Learning Outcomes

1. Identifications of basic structural systems in construction
2. Compare solid and surface construction systems.

3. Differentiate solid and surface construction systems in terms of loads and forces acting on structural elements.
4. Recognize and apply the implications of construction system in design.
5. Analyse the issues of strength, stiffness and stability of structures including modes of structural systems, forces, stress and strain and laws of static. 





An A4 booklet is made to study and analyse the selected surface structure - Skysong. It is a fabric structure to work as a shading structure and collect rainwater to harvest plants. It is mainly made if PTFE fabric and steel as supporting structure. 




A model is made by white plastic to represent steel columns, white string as steel cables and raincoat clothes as PTFE Fabric. The model shows the detail structure of Skysong and help us to understand more about every components and details. 




B.Con 2 Project 1: Understanding Forces in Skeletal Structure

Objectives

1. To create an understanding of skeletal structure and its relevant structural components.
2. To understand how a skeletal structure reacts under loading.
3. To demonstrate a convincing understanding of how Skeletal Construction works.
4. To be able to manipulate Skeletal Construction to solve an oblique Design problem. 


Learning Outcomes

1. Apply construction system in design.
2. Recognize the implication of construction systems in design.
3. Analyse the issues of strength, stiffness and stability of structures including modes of structural systems, forces, stress and strain and laws of static. 






We have experiment on four different bonding method and shape to get the best performance of the model. We concluded the tying with 2mm string is the best way to bond them in a rigid way, so that the pop-stickers can overcome the sudden force. Slotting is also used to have fix bonding, so that they wont tear apart and collapse easily.


However, the model still collapsed because the pop-stickers were not tied in a proper way. Hence, the three boxes were not able to withstand the shear forces and collapse slowly. Failure analysis and improvises are studied and written in the booklet.



7/17/2013

Design Studio Project 3: Visitor Interpretive Centre (VIC)

Learning Outcomes

1. Generate design based on the unique character and conditions of the site context
2. Generate design through conscious consideration of section-plan relationship with considerations of human scale, natural light, materials/texture
3. Design a small scale community building which response to the site (site topography, history and socio-cultural events), functional program and users’ experiences
4. Produce drawings (both 2D and 3D), modelling and verbal presentation to communicate and visualize architectural design and ideas.


Concept of my design is "geometrical fluidity" which developed from the word - flow. This concept is inspired by the flow of pedestrian, flow of river, wind flow, history and culture of the site. To develop my idea from interior and exterior, i made several sketch models to have clear translation of my concept.




After few weeks of development through drawings and models, i have translated my concept into 3 A2 presentation board, using 3Ds Max to show the interior poetic architecture and physical model to show the exterior surface and texture.






A physical model is made with site context to show the building and site relationship and the form of my design. It also interpreted my concept of geometrical triangle shapes which relate to the Christian culture.