11/10/2013

Design Studio 4 Project 1: Discovering the Enviroment and Social Needs

Learning Outcomes

1. Identify site condition, topography, vegetation and socio-cultural events
2. Identify environmental features that influence architectural design3. Identify environmental and social needs of a site4. Analyze environmental and social needs of a site 


In a group of 6, we visited the Orang Asli Museum and village in Gombak. We interviewed few villages to understand their needs and culture to inspired us of our new design. We analyse the site and socio-cultural events and record them in the board below.


We also have a proposal of our new design as a combination of traditional bazaar and modern market. This proposal combine the needs of the villages and also preserved their traditional culture and products to show and sell to the visitors. We tend to make an "City within a Village".




The video recorded the interviews and introduce the village of Orang Asli. It is a trailer of our upcoming final design with our proposal.

Design Studio 4 Ice Breaking Project

In a group of 4, we participated a competition held by Tetra Pak Malaysia. We used 2 weeks time to design 2 products with the beverage cartons creatively.

The first product is the handphone holder with some additional functions too. The holes beside are designed to put pens, pencils or other accessories. It is a multi-function product which creates by 30 recyclable beverage cartons.



The second product is a simple and easily DIY coin box, which made by one beverage carton and a 30cm long zip. There is a hole to put in coins and a zip to unzip it to take out coins.



 
This video introduced the making process of the coin box, which used in our finalised product competition. The coin box is easily made and can be design differently on the facade of the product.

10/19/2013

TOTC Project 2A: Journal and Diaries

After having a 3D2N tour in Singapore, we explored and study the urbanisation of the city. The journal below describe about the poetic architecture in terms of form, function and movement pattern. 


















7/21/2013

ComApp Project 1: Modelling of an Architectural Design

Learning Outcomes

1. To produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.
2. To record Work in Progress (WIP) as progressive evidence of the working process. 


Objectives

1. Understand and execute the functions of Standard Primitives, Splines & Modifiers.
2. Understand and utilise polygon modelling and NURBS modelling in producing the 3D models. 










The exterior form of Villa SSK was first created by using the floor plan and drawing tools in 3Ds Max. This project help us to improve on our basic skills in 3Ds Max.


Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

ComApp Project 2: Still Rendering with Materials, Lights, Camera Views with Site Context



Learning Outcomes

1. Produce photorealistic still renderings of the selected building with materials, lighting, camera views and site context.2. To record Work in Progress (WIP) as progressive evidence of the working process. 


Objectives

1. Able to import .dwg file into 3DS Max.
2. To manage the 3D scene using layers.
3. To create materials for 3D objects.
4. To use lights in 3DS Max for exterior and interior rendering.
5. To set up good photographic compositions using cameras in 3DS Max for final rendering.
6. To understand and execute the appropriate rendering settings.
7. To enhance the visual outcome of the renderings using post-production tools. 





The 2 eye-level exterior view of Villa SSK show the landscape in different views.







The interior views are the water feature and the dining room of Villa SSK.


Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

ComApp Project 3: A maximum 90 seconds Animation of the Completed 3D Scene

Learning Outcomes

1. Produce photorealistic animation renders.
2. To record Work in Progress (WIP) as progressive evidence of the working process. 

Objectives

1. To continue from Project 2, the completed scene is animated.
2. To set up camera paths for animation rendering.
3. To allow students to explore their imagination, inventiveness and storey telling abilities when creating the animation. 





Complete animation of Villa SSK, music of the theme of The Pirate of The Caribbean. 

Feel free to visit my WIP blog, http://www.christina0309105.blogspot.com

7/18/2013

B.Science 1 Project 2: Integration with design studio 3

Objectives

1. To be able to show understanding of thermal comfort properties in final design studio.
2. To be able to solve design problems in relation to sustainability issues.
3. To be able to design spaces in terms of thermal comfort referring to MS1525 and UBBL. 

Learning Outcomes

1. Estimate heat gain in a space and to provide passive solutions for it.
2. Evaluate control of variables such as heat and ventilation
3. Judge the limits of acceptable or desirable conditions (thermal environment) and recommend designs that control the effects of sun on the thermal performance of buildings (shading devices) 





My design is an angular concrete structure detaching to a slope. The entrance and exit is facing the east direction to catch the sunlight every morning which represent hopes. There are natural and mechanical ventilation to have a better thermal comfort. Heat gain calculation is also used to analyse and improve the heat gain of the interior of the building. Insulation and green roof are used to reduce the heat gain. 


This project emphasises on the importance of calculation and site analysis before designing a building. Ventilations and shading devices must be included into the design to have a better thermal comfort.